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ONCS
ONCS V 1.0
(Ocean Navy Combat Simulator)
By Meteo "Uncle Meat" Archon
I.
Foreward
This is a game to actually fight with real-world naval warships, I was curious, and sparks, and the Imagination, made me experiment, off and on, for several years. I normally play Sci-fi Naval Warfare games, but I'm often game for a Sea Game, too. Unlike those other games, this one should play far easier. No Power Allocation, unlike those other games, which makes it surprisingly easier, and good for gameplay, with squadrons (3-4 ships), and fleets (up to dozens), which is also great, since along with real ships, you can also game with new designs (see: Construction, aka. "The Bulk of This Book"), and game with Guns, Torpedoes, simplistic aircraft rules, although this is geared more towards the 20th Century Battles, I'll try to leave some 19th century and Wooden Sailing Ship stuff, for more to play around in.
II.
Materials and Rules
For the ONCS, you need a Hexboard, or. use a non-Hex Game Surface, substit
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The FASA Ranger, although not my favourite of the Fasa craft, or the best one there, is intricately ddetailed and rendered, with an int...

Activity


ONCS V 1.0
(Ocean Navy Combat Simulator)
By Meteo "Uncle Meat" Archon


I.
Foreward

This is a game to actually fight with real-world naval warships, I was curious, and sparks, and the Imagination, made me experiment, off and on, for several years. I normally play Sci-fi Naval Warfare games, but I'm often game for a Sea Game, too. Unlike those other games, this one should play far easier. No Power Allocation, unlike those other games, which makes it surprisingly easier, and good for gameplay, with squadrons (3-4 ships), and fleets (up to dozens), which is also great, since along with real ships, you can also game with new designs (see: Construction, aka. "The Bulk of This Book"), and game with Guns, Torpedoes, simplistic aircraft rules, although this is geared more towards the 20th Century Battles, I'll try to leave some 19th century and Wooden Sailing Ship stuff, for more to play around in.

II.
Materials and Rules

For the ONCS, you need a Hexboard, or. use a non-Hex Game Surface, substituting hexes for inches.

Get some Dice, D6s and D10s.

And use playing pieces, random small objects, counters, or miniatures, with there being ones for real world naval ships you can find at some gaming stores.

Maybe write some stuff down, on some black paper, or a notebook.



Simplified Turn Sequence

A: Roll for initiative, any die, adding and subtracting for alertness, Strategem, etc.
1: Move All Ships.
2: Fire Weapons of one type from each of up to three of your ships.

Simple, for each player, each turn, can do a lot, munchkinism, not (much) of a problem in this game, is reduced with some carefully selected limits.


Firing

Weapons have a Range, and 1d6 (six-sided die) increments, each covering certain numbers of spaces, when one is fired, you have to roll for accuracy, and stay within the Roll Number, Crew Skills don't matter much beyond that, but some uncommon Elite Crews have a -1 on their Accuracy Rolls, no better than that.

Armor

Newer ships don't need armour, older vessels, from previous wars, carry it, sometimes in bulk, each point of Armour subtracting from the Damage, and all Armour being subtracted by 1 for each damaged section.

Ammunition

Weapons have listed ammo, running out is fairly obvious.



III.
Ship Construction

The Process here, which is a large source of Creativity for gamers, and this game, has somewhat simpler construction, than others. (Although I love some other Construction Systems, such as by FASA, and some made for Star Fleet Battles, although not officially adopted for the game), The system here, brings about Points of Hull, for each system, the vessel's Size, and also brings about the maximum Armour.

A new Ship, can have up to 4 extra Hull added, for durability, and fragile hulls, occasionally a 'lemon' thing in real life, can be simulated by multiplying a hull by x0.75.

More 'Lemonness', can be attained by subtracting 2 from a vessel's normal Movement, to make turns take 1 turn longer, or to add 1 to Weapons Accuracy Rolls.


Choose Your Size

Hull- 1 per 15 meters in length.

Width- 2-4 per 30 meters in length.
Height- 1-2 per 25 meters in length.

Armour- 1 per 15 meters of each section of Hull. This applies Armor to each
       section, each 15 meters of a section can have 1 Armour, although you
       can go with fewer, for whatever reason.
       Command Tower has 1 Armour per 35 meters of Length.


Engine Template

Engine Type-
Turn Mode- 1 per turn, 1 per 2 turns for CVs and BBs
Acceleration Rate-
Maximum Speed-

There's a Maximum Limit of Size listed for those things.

Weapon Template

Weapon Type-
Ammo-
Firing Arcs-
Range-
Accuracy-
Damage-


American Engines

Engine Type- GM-1
Turn Mode- 1 per turn
Acceleration Rate- 1 per 2 turns
Maximum Speed- 3
Hull Added- 2
Size Limit- 90 meters length

Engine Type- GM-2
Turn Mode- 1 per turn
Acceleration Rate- 1 per 2 turns
Maximum Speed- 4
Hull Added- 3
Size Limit- 135 meters length

Engine Type- GM-3
Turn Mode- 1 per 2 turns
Acceleration Rate- 1 per 3 turns
Maximum Speed- 4
Hull Added- 3
Size Limit- 240 meters length

Engine Type- GM-2A
Turn Mode- 1 per turn
Acceleration Rate- 1 per turn
Maximum Speed- 5
Hull Added- 1
Size Limit- 160 meters length

Engine Type- GM-3A
Turn Mode- 1 per turn
Acceleration Rate- 1 per turn
Maximum Speed- 5
Hull Added- 2
Size Limit- 235 meters length

Engine Type- GM-4
Turn Mode- 1 per 2 turns
Acceleration Rate- 1 per 2 turns
Maximum Speed- 5
Hull Added- 3
Size Limit- 290 meters length

Engine Type- GM-4A
Turn Mode- 1 per 2 turns
Acceleration Rate- 1 per 3 turns
Maximum Speed- 6
Hull Added- 5
Size Limit- 375 meters length

Engine Type- C1W
Turn Mode- 1 per turn
Acceleration Rate- 1 per turn
Maximum Speed- 5
Hull Added- 3
Size Limit- 236 meters length

Engine Type- D1G
Turn Mode- 1 per turn
Acceleration Rate- 1 per turn
Maximum Speed- 6
Hull Added- 2
Size Limit- 250 meters length

Engine Type- D2G
Turn Mode- 1 per turn
Acceleration Rate- 1 per turn
Maximum Speed- 7
Hull Added- 2
Size Limit- 265 meters length

Engine Type- A1W
Turn Mode- 1 per 2 turns
Acceleration Rate- 1 per turn
Maximum Speed- 4
Hull Added- 3
Size Limit- 125 meters length

Engine Type- A2W
Turn Mode- 1 per 2 turns
Acceleration Rate- 1 per turn
Maximum Speed- 5
Hull Added- 4
Size Limit- 269 meters length

Engine Type- A3W
Turn Mode- 1 per 2 turns
Acceleration Rate- 1 per 2 turns
Maximum Speed- 6
Hull Added- 5
Size Limit- 340 meters length

Engine Type- A4W
Turn Mode- 1 per 2 turns
Acceleration Rate- 1 per turn
Maximum Speed- 6
Hull Added- 4
Size Limit- 360 meters length

Engine Type- A5W
Turn Mode- 1 per 2 turns
Acceleration Rate- 1 per turn
Maximum Speed- 7
Hull Added- 4
Size Limit- 480 meters length


Weapons

5/54"
Ammo- 255
Hull Added- 1
Range- 3/5/6/7/8/12
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d6+1

6"
Ammo- 120
Hull Added- 3
Range- 2/4/5/6/8/9
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d6+2

6" (II)
Ammo- 300
Hull Added- 1
Range- 4/5/7/8/9/14
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d6+1

8"
Ammo- 400
Hull Added- 2
Range- 3/5/6/7/8/12
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d10+2

9"
Ammo- 400
Hull Added- 2
Range- 3/6/7/8/9/13
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d10+4

14.6"
Ammo- 450
Hull Added- 4
Range- 4/6/8/12/14/16
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 2d10+7

16.5"
Ammo- 600
Hull Added- 5
Range- 4/7/10/14/22/32
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 2d10+11

18-inch Torpedo Tubes
Ammo- 1
Hull Added- 1
Speed- 1 per turn
Damage- 2d10+4

21-inch Torpedo Tubes
Ammo- 1
Hull Added- 2
Speed- 2 per turn
Damage- 2d10+7

Triple Tube
Ammo- 3
Hull Added- 3
Speed- 2 per turn
Damage- 2d10+8

Quintuple Tube
Ammo- 5
Hull Added- 3
Speed- 3 per turn
Damage- 2d10+9

ABL with BGM-109 Tomahawks
Ammo- 4
Hull Added- 1
Speed- 4/8/12 per turn (Nuclear has 16)
Damage- 2d10/3d10/4d10 (Nuclear has 4d10+5)

Other Nations' Systems

2" Guns
Ammo- 60
Hull Added- 1 per 2 guns
Range- 0/1/2/4/5/7
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d6-2

3" Guns
Ammo- 90
Hull Added- 1
Range- 1/2/4/5/7/8
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d6-1

4"Guns
Ammo- 160
Hull Added- 1
Range- 1/2/4/5/7/8
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d6-1

4.5" Guns
Ammo- 450
Hull Added- 1
Range- 1/3/4/6/8/9
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d6

6" Guns
Ammo- 200
Hull Added- 1
Range- 2/6/8/9/10/12
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d6+3

7" Guns
Ammo- 350
Hull Added- 2
Range- 3/6/9/10/12/15
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d10+1

8" Guns
Ammo- 500
Hull Added- 2
Range- 4/7/9/11/13/18
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d10+4

9" Guns
Ammo- 650
Hull Added- 3
Range- 5/7/9/12/14/19
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 1d10+7

10" Guns
Ammo- 710
Hull Added- 2
Range- 6/8/10/15/18/22
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 2d10+2

11" Guns
Ammo- 750
Hull Added- 2
Range- 7/9/12/16/20/27
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 2d10+5

12" Guns
Ammo- 820
Hull Added- 2
Range- 8/9/13/14/18/26
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 2d10+6

12.5" Guns
Ammo- 925
Hull Added- 3
Range- 10/12/15/21/25/30
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 3d10+2

13" Guns
Ammo- 930
Hull Added- 3
Range- 12/14/18/22/28/32
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 3d10+4

15" Guns
Ammo- 960
Hull Added- 3
Range- 14/19/22/26/35/44
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 4d10+5

16.5" Guns
Ammo- 960
Hull Added- 3
Range- 15/20/25/30/35/40
Accuracy- 1-6/1-5/1-4/1-3/1-2/1
Damage- 4d10+8

18" Guns
Ammo- 1260
Hull Added- 4
Range- 16/20/26/40/48/70
Damage- 5d10+3

19.2" Guns
Ammo- 1400
Hull Added- 5
Range- 18/22/32/44/68/92
Damage- 6d10+2
ONCS
This si an old Wet Navy Game I made, and  you can use it to simulate real conflicts, or to make up a bunch of new ships, nations and wars!
Loading...
All right, this will likely be the final update to this page, perhaps permanently.

This is part archive, part showcasing of my newer ship designs, and go to MY Website, way down in "About", and access editorials and links, as well as entering dir.yahoo.com/entertainment into the web archive, to access 1000s of older websites, as well as textfiles.org, and entering spiffo.co.uk into the web archive for lots of text files, and All That has this Awesome episode featuring the Maroons, a family of Retards, Kel's Duane Dibbley-looking character, Lump being my favourite, access that episode here: www.mediafire.com/file/mnqw4zf…

Trekcore.com has the Jason Robinson STCS Computer Game on there, Anth Fleet Yards, Surplus Depot Zed15, and The Fasa Star Trek Universe on Yahoo Groups has gaming files you can use with it. I have uploaded several dozen counter files and a scenario to Anth, using an AOFW Gunboat from 18inchfly.net/startrek (try entering that into the web archive, as well), and angelfire.com/super/popo0 has an awesome old loosely DBZ comedy site Mike Payne's site backed up.

Michael Surbrook's site has Hero System RPG Resources, and use all of this to learn "Secrets Told, New and Old", and check out Joy Peters and Fancy Eurodance Music, esp. Voices in the Dark and A Star In Heaven.
Virtual Prodigy
Here; - when I was in 2034, I found this, it's a recreation of the old Prodigy Internet Program, search elsewhere on Navalwarfare for more old WWW stuff, and photomanipulate old websites and various pics, sounds and videos to further replicate this virtual Prodigy.
Loading...
Sheesh...
Come on People...

Why do you MISSCOMMUNICATE like this? Doing this puts you in the same club as FUNDAMENTALIST CHRISTIANS, and besides, when it isn't just plain... disturbing looking, it looks like yer gonna get raped soon, and won't be able to understand a word yer sayin' due to the *Mmmph, Mmmph!*

Also see bigal2k6's "I am not a Costume, and this is not OK" commentery, it looks like we're stuck with the bland; - the mediocre; - and the retarded social activists who are just plain reverse-sexists and reverse-racists.
Loading...
All right, this will likely be the final update to this page, perhaps permanently.

This is part archive, part showcasing of my newer ship designs, and go to sites.google.com/site/meteoarc…, and access editorials and links, as well as entering dir.yahoo.com/entertainment into the web archive, to access 1000s of older websites, as well as textfiles.org, and entering spiffo.co.uk into the web archive for lots of text files, and All That has this Awesome episode featuring the Maroons, a family of Retards, Kel's Duane Dibbley-looking character, Lump being my favourite, access that episode here: www.mediafire.com/file/mnqw4zf…

Trekcore.com has the Jason Robinson STCS Computer Game on there, Anth Fleet Yards, Surplus Depot Zed15, and The Fasa Star Trek Universe on Yahoo Groups has gaming files you can use with it. I have uploaded several dozen counter files and a scenario to Anth, using an AOFW Gunboat from 18inchfly.net/startrek (try entering that into the web archive, as well), and angelfire.com/super/popo0 has an awesome old loosely DBZ comedy site Mike Payne's site backed up.

Michael Surbrook's site has Hero System RPG Resources, and use all of this to learn "Secrets Told, New and Old", and check out Joy Peters and Fancy Eurodance Music, esp. Voices in the Dark and A Star In Heaven.

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Navalwarfare's Profile Picture
Navalwarfare
Meteo Methuselah Archon
United States
I am one of the Rokuratei, an achieved daredevil, shipbuilder, and gamer, and masturbate to insanity, comedy, and my own creations.

I also upload little scientific teachings, misc. pictures, and Ani-Mayhem Cards.

Come visit my site, I also have links to old web-sites, some minor comments, and take requests.

Also, Mike Payne's Biscuitbutt81 on Youtube, go visit him, and search for him, I love him, he helped me to get where I am today.

Also, go to sfdebris, for some Edutainment, I get lost there sometimes, and keep wandering around, and never get back!

my links to FASA STCS SHip Material is here;

www.2shared.com/document/kgbcp…

www.2shared.com/fadmin/5474541…
Interests
groups.google.com/forum/?hl=en…

This is an examplre of Cronan's Omniscient Helldamn, see this, and go to www.cronan-memorial.com and a few of my pages under Editorials, to read more.
As last entry showed, for those of you to have seen it, it means real life has dubious/stale/complex/intertwining bits, and for true understanding of reality below... Read the following from last entry:

...Anything complex, means we can't simply resort to simplistic thinking. This... and use of some web sites, as long as they're good, and potentially anything of the former, and any goddamned book, matters.

So, this, pointing to some of my other achievements, and some of what I link to and archive, should hyperaccelerate you.

Leave me comments, PMs or e-mails, and tell me, any ship requests, clarification, or surrealistic musings, I will answer, or give you some tools and scraps, like in craft projects.

Also, here's more condensation of Mind/Event Processes, down to something real simple, with some RPG Nerdy-pee required.

Normal Interactions/Way Different Terms for/Things, +/-/x/dv by polyhedronal dice, occasional solid numbers, and modifiers, occasionally forming odd jewel/fabric decorations, landmarks and intertwining chains, sometimes history, facts and your memories get involved in this, take it in, like throat-pluggingly rich milk or the Meteo Cheesecake, slowly, and look through the special spyglass, applying all this weirdery and accomplishing the weirdish factual mindscape results and chains, that, and somehow even condensing those stars together down, is jaw-droppingly batshit, like me learning that term from Jump The Shark (really), my strange memories of old, or the aforementioned term/combo things I do to them, with some of my teaching-clusters, and archived things, you can, and will be another brilliant gem-eye/gazer with a mutated brain.

No coincidence, sometimes Stephen King's works help in this way, try em', if only for the interestingly well 'book vs. movie' things and character/event paths of the Body and Stand By Me.

Check out the music and comedy of the other Rokuratei: Mr. Pregnant, At least one of the books of the other Rokuratei, like "Brain Droppings", or the historical/philosophical recollections of Krishnamurti, and the PR, Popular Culture references to another, weird-haired Rokuratei, And one of the Rokuratei had his DVD sent to He11sing920, by another of the Rokuratei (me). Go Searching, and assembling, on this Psychedelic Treasure Hunt@!!!

Gedaigar!!!

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kaisernathan1701 Featured By Owner Jun 18, 2016  Hobbyist General Artist
Happy Birthday :)
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kaisernathan1701 Featured By Owner Mar 2, 2016  Hobbyist General Artist
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You might find the links in this journal useful :)
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djsoblivion1990 Featured By Owner Sep 20, 2014  Hobbyist General Artist
Thanks for the favorite hon!
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Interesting work.
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Thanks for the :+fav:, it's greatly appreciated!

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Happy Birthday :-)
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Thanks for the watch a while back. =)
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Thank you for favoriting my Good Burger video!
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Thanks for the fav!!
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